for instance when the actress appears to wake up she is on an old sofa. further more we placed a laptop directly by her side to make her appear as though she may well have been using it till she fell asleep.
then we made sure to get a bag of junk food and spread it around her so she appeared to have fallen asleep stuffing herself on cheap snacks. this all added to the sense of patheticness and lonleyness which helped to make it clash and contrast with the dream sequence and better define them as two different realitys as well as setting up the basis of the charecter nicely.
the costume used by the actor and actress played a big part in the way we presented these charecters and more importantly made the audience view them in a certain way.
in the oppening scene the hero wears tight, sleeck black clothing. this makes the audience percive her as being someone who is in control and better ties with her chasing the villian who is dressed in normal dirty and dull clothes. he wears a hoodie, wooly hat and baggy pants. this nicely achieves a cross between someone who appears to possibly be a criminal (which is backed up by him being chased) and someone who looks distincly un-amazing. careful consideration was used when choosing the costume for the out of dream sequence.
dirty worn and baggy sweat pants were chosen along with a loose fitting and cheap looking T shirt. this was used to contrast from the sleeck cool look in the dream sequence to the charecters pathtic reality. this achieved a clear break between the two realitys without it needing to be explicitaly stated.
No comments:
Post a Comment